Thursday, February 1. 2007
Yours truly is proud to be participating in the Ars Technica Gears of War Tournament this Friday, February 2nd, 2007. Teams have been selected and announced. Ars Technica is the leading source for technology news on the internet. Ars has an especially tech savvy community that contributes thousands of messages daily via the Open Forum.
A specific sub-section of the forums dubbed the GESC is where all matters Gaming are discussed. Here you will find the details of the 1st Annual "Ars of War" Tournament.
I am part of Team GeoPapa. Henceforth we shall be known as Team....Cole Train!
Good luck to all participants, may the chainsawing begin! Team lineups and details after the break, if you are interested.
Your final teams are:
Team Asmodan
- Chemander Keen
- Mos11Bravo
- Scrod
Team Baka
- GekigangerFive
- Hangfire
- Wooda
Team GeoPapa
- blockrockin
- Kevin S0rb0
- PerfectCr
Team SplitVariant
- CitizenErased05
- McVeyWithFries
- Soupy Frood
FORMAT
Each team will choose one map for each matchup, the following rules will then apply:
(1) 4 team round robin, followed by "gold" and "bronze" pairings between the top two and bottom two teams. Thus each team has three pairings in the round robin, and a fourth afterward.
(2) Hosting is decided by coin toss at the beginning of the first match of a pairing. Hosting duties are alternated between matches; a team can switch which member hosts or even defer hosting to the other team if lag issues arise.
(3) The team that is not hosting selects the map for the match and also has their choice of COG or Locust.
(4) Each pairing will consist of a best of 3 matches; each match will be configured as a best of 4 games. Round timings will be 5 minutes, with all other options (bleed time, weapon selections, friendly fire, etc.) set to default.
(5) In the event of a 1-1 tie after the first two matches of a pairing, the third match will be played on Gridlock. The team that won the most rounds in the preceding two matches of the pairing hosts the third match, though as above they can defer in the event of lag.
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